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Stats Guide

This guide provides an overview of the fundamental player statistics accessible in the Stats panel. It outlines the active stats influencing your attack, defense, and skill actions. Currently, the panel does not incorporate the stats of opposing or allied characters.

Core Stats
  • Weapon Damage Range

    Shows the range of damage variance provided by your weapon for non-static skills, including auto attack. Note that this does not alter your average damage output.

  • Weapon/Class/Cape/Helm

    Indicates the current enchantment on your equipped Weapon/Class/Cape/Helm, including the active Enhancement Perk on your weapon.

  • Strength

    Grants Attack Power to all classes and additional Critical Chance to melee classes.

  • Intellect

    Provides Spell Power and Magical Resistance to all classes, along with extra Damage and Cooldown Reduction for caster classes.

  • Endurance

    Increases the Max Health of all classes.

  • Dexterity

    Grants extra Hit Chance and Dodge Chance to melee classes.

  • Wisdom

    Offers Dodge Chance to all classes and additional Hit Chance and Critical Chance to caster classes.

  • Luck

    Boosts Critical Chance and Critical Damage and provides minor enhancements to all classes’ favored stats.

Modifier Stats
  • Damage Resistance

    Indicates the percentage of incoming damage reduced from all sources (excluding True Damage).

  • Damage Boost

    Represents the percentage increase in damage dealt from all sources (excluding True Damage). This affects DoTs upon application and actively.

  • Physical Resistance

    Shows the percentage of incoming damage reduced from enemy physical and hybrid attacks.

  • Physical Boost

    Illustrates the percentage increase in damage dealt from physical and hybrid attacks.

  • Magical Resistance

    Displays the percentage of incoming damage reduced from enemy magical attacks.

  • Magical Boost

    Reveals the percentage increase in damage dealt from magical and Damage Over Time (DoT) attacks, actively affecting DoTs.

  • Healing Intake

    Denotes the percentage of healing received from all sources.

  • Healing Boost

    Specifies the percentage increase in healing given to other players.

  • DoT Resistance

    Represents the percentage of incoming damage reduced from all Damage Over Time (DoT) effects, actively affecting DoTs.

  • DoT Boost

    Indicates the percentage increase in damage dealt with all Damage Over Time (DoT) effects. Only affects DoTs upon application.

  • Mana Consumption

    Specifies the multiplier for all skills’ mana costs.

Combat Stats
  • Attack Power

    Provides a bonus to your base physical damage before applying combat stats.

  • Spell Power

    Grants a bonus to your base magical damage before applying combat stats.

  • Hit Chance

    Represents the chance for your damaging skills to connect and apply effects onto the opponent.

  • Cooldown Reduction

    Indicates the percentage reduction of skill cooldowns, also known as Haste.

  • Critical Chance

    Denotes your chance to deal a critical hit when attacking or using a skill, significantly increasing damage done or health restored. Note that DoTs cannot crit.

  • Critical Multiplier

    Represents the multiplier applied to your damage/healing when performing a critical hit.

  • Evasion Chance

    Indicates your chance to avoid and take no damage from an enemy attack. Note that some enemy attacks cannot be evaded!

  • Max Health

    Represents your Hero’s total health.

Stat Models

All classes are assigned a base stat model, determining their core stats and conversions from core stats to combat stats. Each model serves a different purpose, though they are not equally balanced. For instance, melee classes typically have more favorable Attack Power conversions, while the opposite applies to Casters.

  • Tank Melee

    Primarily used for tanky melee classes, Tank Melees feature high base Endurance and Strength but low Luck. However, they do not favor particular combat stats strongly.

  • Dodge Melee

    Commonly employed for dodge-based melee classes, Dodge Melees boast very high Dexterity. They favor Dodge chance and Cooldown Reduction conversions, often resulting in exceptionally high favored combat stats due to their high base Dexterity.

  • Power Melee

    Typically used for high damage melee classes, Power Melees possess high Strength and Dexterity, and moderately high Luck. They favor Critical Chance, Dodge Chance, and Cooldown Reduction conversions, often boasting very high combat stats.

  • Defensive Caster

    Usually utilized for support casters and healers, Defensive Casters feature high Endurance and Intellect, with favorable Cooldown Reduction conversions and bonus Magical Damage. They often have high Cooldown Reduction and Max Health but fairly even remaining stats.

  • Offensive Caster

    Commonly employed for high damage caster classes, Offensive Casters possess very high Intellect and moderately high Luck. They favor Critical Chance conversions and bonus Magical Damage, resulting in high offensive combat stats and damage output.

  • Power Caster

    Typically used for utility and rounded caster classes, Power Casters feature high Wisdom and moderately high Intellect and Endurance. They do not favor particular combat stat conversions strongly but still benefit from bonus Magical Damage, resulting in fairly balanced combat stats.

  • Full Hybrid

    Commonly employed in classes with a mix of magical and physical damage types, Full Hybrids feature high Strength, Intellect, Endurance, and Dexterity but very low Wisdom and Luck. They favor Attack Power, Spell Power, Dodge, and Cooldown Reduction conversions, as well as having bonus Magical Damage, resulting in well-rounded defensive combat stats but relatively low Critical Hit Chance and Critical Multiplier.

  • Luck Hybrid

    Rarely used except for special and luck-based classes, Luck Hybrids feature average base stats except for very high Luck. They favor all conversions except for Critical Multiplier, resulting in extremely high combat stats overall but a lower-than-normal Critical Multiplier and Max Health.