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Golden Knight

Promotional
Golden Knight male
Golden Knight female

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Information
  • Icon PhysicalRankSmore
  • Type Class
  • Rarity Promotional
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 415 SG
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank S+

Category

Power Melee

Description

- Status And Mana Regeneration tips. - Recommended enhancement: Fighter - Damage MAX: 35000000 - Critical MAX: 75000000 - Strike an enemy in combat (more effective on crits)

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

- Recommended enhancement: Fighter

Basic auto attack but it's golden!

Information
  • Damage Base 7.5
  • Mana Cost 1
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Health Increase 5%
  • Mana Increase 75%

Cast 2 golden daggers fully penetrating your targets armor and causing them paralysis for 4 seconds. Also decreases the targets hit chance by 25%.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 15
  • Mana Cost 150
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 2x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds
  • Effects:
    • Enemy Hit -25

Summon the Divine shield causing it to break into 6 pieces. All pieces to the broken shield will give a debuff to your target consisting of -15% crit chance, Haste, defense, hit chance, critical multiplier and poison for 5 seconds!

Information
  • Damage Base 10
  • Mana Cost 200
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Critical -15
    • Enemy Haste -15
    • Enemy Damage Resistance -15
    • Enemy Hit -15
    • Enemy Critical Multiplier -15

Slash into the air causing minor damages to your enemy. Also when hitting the enemy cast a heal over time on your ally's for 3 seconds.

Information
  • Damage Base 15
  • Mana Cost 85
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
An aura that heals over time.
  • Affects Allies
  • Maximum Stack 1x
  • Duration 2 seconds

Upon casting the divine dagger's you will gain 4 buff's. Consisting 25% Haste, 35% critical, 15% hit chance and 90% evasion for 7 seconds.

Information
  • Damage Base -100
  • Mana Cost 350
  • Distance Far
  • Affects Self
  • Type Physical
  • Cooldown 6 seconds
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 6 seconds
  • Effects:
    • Self Haste +25
    • Self Critical +35
    • Self Hit +15
    • Self Evasion +90

Get It From

Required

Necessary for

Inventory