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Cyber Zero Dragonic Ruler Class

Unique
Cyber Zero Dragonic Ruler Class male
Cyber Zero Dragonic Ruler Class female

HardCore Class ( Cannot Claim Through Any Type of Donated )

Information
  • Icon iibook
  • Type Class
  • Rarity Unique
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity 6x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank SSS

Category

Power Melee

Description

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Mana regeneration methods

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Stats description

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Swing your hammer down on your target to deliver a mighty blow.

Information
  • Damage Base 8
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 3x
  • Mana Increase 2%
Auras
    The Self must have the aura Dracunic Indomitable
  • Affects Self
  • Maximum Stack 1x
  • Duration 6 seconds

Open a time portal that emits a wave of holy magic. Deals damage and applies Ascendancy and Reprisal to your target, reducing their Dodge, Haste, Crit Chance, outgoing damage, and defense by 40% for 10 seconds, stacks to 5. If Indomitable is active, applies Radiant Light, a DoT, lasts 6 seconds and doesn't refresh.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 55
  • Mana Cost 11
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Enemy Haste -40
    • Enemy Damage Boost -40
    • Enemy Damage Resistance -40
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Enemy Critical -40
    • Enemy Evasion -40

Use your holy magic to conjure a protective ward. Applies Holy Shield, increasing Haste by 20% and physical and magical defense by 33% for 15 seconds. Always crits. If indomitable is active, applies intervention healing up to 5 allies over time for 5 seconds.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base -22
  • Mana Cost 18
  • Distance Far
  • Affects Allies
  • Type Physical/Magical
  • Cooldown 5 seconds
  • Hit Targets 5x
Auras
  • Affects Allies
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Allies Haste +20
    • Allies Magic Resistance +33
    • Allies Physical Resistance +33
An aura that heals over time.
    The Self must have the aura .
    Removes the aura Dracunic Indomitable from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds

The light emanates from within you. Massively heals you and your allies while applying Indomitable, increasing your Endurance by 400% for 5 seconds. Applies Guardian Angel to you and your allies for 15 seconds, Guardian Angel Multiplies Crit damage by x300%.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base -10
  • Mana Cost 40
  • Distance Far
  • Affects Allies
  • Type Physical/Magical
  • Cooldown 5 seconds
  • Hit Targets 5x
  • Mana Increase 5%
Auras
  • Affects Allies
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Allies Damage Over Time Boost +250
  • Affects Allies
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Allies Critical Multiplier x3
    The Self must have the aura Seraphine Guardian Cape
  • Affects Allies
  • Maximum Stack 1x
  • Duration 14 seconds
  • Effects:
    • Allies Critical Multiplier +25
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Ultimate Dot
  • Affects Self
  • Maximum Stack 2x
  • Duration 14 seconds
  • Effects:
    • Self Critical Multiplier +125

Endurance increased by 100%.

Auras
    Effects:
    • Self Endurance +100

Hit Chance increased by 30% and Defense increased by 30%.

Auras
    Effects:
    • Self Hit +30
    • Self Damage Resistance +30
    Effects:
    • Self Hit +30
    • Self Damage Resistance +30
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.

Unleash the full might of your holy magic. Applies Spirits Within, Increasing Damage by 45% over 10 seconds stacks to 5.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 45
  • Mana Cost 21
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 7 seconds
  • Hit Targets 3x
  • Mana Increase 3%
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 6 seconds
  • Effects:
    • Self Damage Boost +155

Haste increased by 10% and Healing Power increased by 20%.

Auras
    Effects:
    • Self Haste +10
    • Self Heal Over Time Boost +20

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