- Status And Mana Regeneration tips.
- Recommended enhancement: Magic.
- Damage MAX: 5550000 - Critical MAX: 7000000
- Strike an enemy in combat (more effective on crits)
- On rank 10: 20% Haste and 15% self critical
Mana regeneration methods
- Strike an enemy in combat (more effective on crits)
Stats description
- Recommended enhancement: Magic
-
Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.
Information
Damage Base 25
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Health Increase 75%
Mana Increase 75%
-
Information
Damage Base 35
Mana Cost 85
Distance Far
Affects Enemy
Type Magical/Physical
Cooldown 6 seconds
Hit Targets 1x
Auras
An aura that heals over time.
Affects Self
Maximum Stack 1x
Duration 7 seconds
Effects:
SelfEvasion +45
-
Information
Damage Base 45
Mana Cost 15
Distance Far
Affects Enemy
Type Magical/Physical
Cooldown 4 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Force Targets Focus Yes
Maximum Stack 1x
Duration 7 seconds
Effects:
SelfDamage Over Time Boost +10
-
Information
Damage Base 0
Mana Cost 75
Distance Far
Affects Self
Type Magical/Physical
Cooldown 3 seconds
Hit Targets 1x
Auras
Affects Self
Maximum Stack 1x
Duration 4 seconds
Effects:
SelfHaste +20
Affects Self
Maximum Stack 1x
Duration 6 seconds
Effects:
SelfDamage Boost +35
25% critical damage.
Auras
Effects:
SelfCritical +25
SelfCritical Multiplier +25
10% magic boost.
Auras
Effects:
SelfMagic Power +10
SelfMagic Boost +10
-
Information
Damage Base 75
Mana Cost 55
Distance Far
Affects Enemy
Type Magical/Physical
Cooldown 6 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.