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Plasma Pyro

Rare
Plasma Pyro male
Plasma Pyro female

Plasma Pyros were born from rediscovered ancient technology. They rely on consistent feed of oxygen and shadows, and will stop at nothing to fuel their rage.

Information
  • Icon MagicRankB
  • Type Class
  • Rarity Rare
  • Enhancement Basic level 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 6,500 SG
  • Game Quantity 47x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank A

Category

Power Caster

Description

- Damage MAX: 1250000 - Critical MAX: 2343750 - On rank 10: N/A

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

- Recommended enhancement: Wizard.

A basic attack, taught to all adventurers.

Never miss.

Information
  • Damage Base 7
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 1%

Electric ball that leaves its enemy stunned by 2 seconds and of a very high damage

Information
  • Damage Base 10
  • Mana Cost 50
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 1x
Auras
An aura that stuns.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

Grants mana to the caster each time the target takes damage for 2 seconds. Also applies Inhibition, reducing the target's damage by 50% for 5 seconds.

Information
  • Damage Base 15
  • Mana Cost 5
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 1 second
  • Effects:
    • Self Mana Boost +200
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Enemy Damage Boost -30

Uses a good deal of electricity to increase damage to your right arm and deal super high damage

Information
  • Damage Base -5
  • Mana Cost 60
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 1x
  • Mana Increase 3%
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Self Damage Boost +50
  • Affects Self
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Self Haste +20

Dodge chance increased by 15%

Auras
    Effects:
    • Self Evasion +15

Critical strike chance increased by 10%

Auras
    Effects:
    • Self Critical +10

Electric Horn, the ultimate StormKing attack made to finish off with your opponent

Information
  • Damage Base 30
  • Mana Cost 500
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 3 seconds
  • Effects:
    • Self Damage Boost +200
    • Self Haste +150
    • Self Magic Boost +200

Get It From

Action Item
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SG Class Shop

Required

Necessary for

Inventory