are hand to hand warriors from the color southern regions of the Ancient Akiba Yokai Ville. You can dress in any 2 color combinations you like in this color custom outfit.
Information
Icon
Type Class
Rarity Ultra Rare
Enhancement Basic level 1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 0 SG
Game Quantity +100x
Temporary No
VIP Only No
Marketable No
Sellable No
Rank A
Category
Tank Melee
Description
- Status And Mana Regeneration tips.
- Damage MAX: 620000 - Critical MAX: 750000
- Strike an enemy in combat (more effective on crits)
- Stacking makes your skills stronger.
- On rank 10 +15% haste.
Mana regeneration methods
- Strike an enemy in combat (more effective on crits)
Stats description
- Recommended enhancement: Fighter
Double click a monster to start Auto Attacking it. This is a basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.
Information
Damage Base 5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 2x
Mana Increase 1%
Auras
An aura that prevents healing.
The Self must have the aura MEAT
Removes the aura Fire breath from Enemy on use
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
Effects:
EnemyDamage Over Time Resistance -200
Deals more damage if Mysterious meat is active.
Information
Damage Base 15
Mana Cost 5
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 4x
Health Increase 1%
Mana Increase 3%
Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 10 seconds. if retaliation is active fire breath will deal more damage.
Information
Damage Base 10
Mana Cost 20
Distance Near
Affects Enemy
Type Magical
Cooldown 16 seconds
Hit Targets 2x
Health Increase 3%
Mana Increase 2%
Auras
An aura that causes damage over time.
Affects Enemy
Maximum Stack 1x
Duration 9 seconds
Effects:
EnemyDamage Over Time Resistance -200
MEAT MAKE STRONG. Lots MOAR Damage for a short time.
Information
Damage Base -10
Mana Cost 30
Distance Near
Affects Self
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Health Increase 1%
Mana Increase 6%
Auras
An aura that prevents healing.
Removes the aura Fire breath from Self on use
Affects Self
Maximum Stack 1x
Duration 2 seconds
Effects:
SelfDamage Over Time Boost x3.5
Outgoing damage and Hit Chance increased by 10%
Auras
Effects:
SelfDamage Boost +10
SelfHit +10
Incoming Damage reduced by 10%
Auras
Effects:
SelfDamage Resistance +10
Deals 200% weapon damage in 12 seconds, Can stack up to 10 times on target. Stacking more than 10 times causes overload. which makes you lose all 10 stack.
Information
Damage Base 15
Mana Cost 30
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
Health Increase 2%
Mana Increase 1%
Auras
Removes the aura Retaliation from Enemy on use with 10x stacks