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Kage no Shinkan

Prismatic
Kage no Shinkan male
Kage no Shinkan female

While others /partied, you studied the blade. While others were training their reputation, you mastered the art of unsheathing and striking. While others wasted their days being AFK in Yulgar, you cultivated inner strength. Now that the world is set aflame and the fiends are at the gates, only you have the power to cut through shadow as if it were steel.

Information
  • Icon PhysicalRankS
  • Type Class
  • Rarity Prismatic
  • Enhancement Basic level 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity 36x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank

Category

Luck Hybrid

Description

- Status And Mana Regeneration tips. - Recommended enhancement: Warrior. - Damage MAX: 600000 - Critical MAX: 10000000 - Strike an enemy in combat (more effective on crits) - On rank 10: +15% crit and haste.

Mana regeneration methods

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Stats description

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Attack your enemy from the shadows using the cover of darkness. Each hit applies Flash for 15 seconds, decreasing your Dodge by 7%, Damage Reduction by 4%, and increasing your Outgoing Damage, Hit Chance, and Crit Chance by 4%. Stacks to 20.

Information
  • Damage Base 6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 1%
Auras
  • Affects Self
  • Maximum Stack 20x
  • Duration 14 seconds
  • Effects:
    • Self Evasion -7
    • Self Damage Resistance -4
    • Self Damage Boost +4
    • Self Hit +4
    • Self Critical +4
    • Self Magic Boost +4
    The Self must have the aura
    Removes the aura Flash from Self on use
  • Affects Self
  • Maximum Stack 20x
  • Duration 2 seconds
  • Effects:
    • Self Evasion -7
    • Self Damage Resistance -4
    • Self Damage Boost +4
    • Self Hit +4
    • Self Critical +4
    • Self Magic Boost +4

Sequentially cut through your opponent’s defenses with three strikes, each dealing moderate damage. The first strike increases your outgoing Damage by 20% for 9 seconds, the second strike increases your outgoing physical Damage by 20% for 7 seconds, and the third strike increases your Critical Hit Damage by 150% for 5 seconds. Effects do not refresh. Always hits but can’t crit.

A skill that deals damage to a target. The type of damage it deals is always a "hit".

Information
  • Damage Base 10
  • Mana Cost 45
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
  • Health Increase 1%
  • Mana Increase 1%
Auras
    The Self must have the aura Ni with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Critical +50
    The Self must have the aura Ichi with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 6 seconds
  • Effects:
    • Self Physical Boost +20
    The Self should not have the aura San with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 8 seconds
  • Effects:
    • Self Damage Boost +20

Wrap your weapon in shadows and lash out, releasing a shockwave of homing dark energy. The darkness gradually consumes your opponent before fading away, applying a DoT that grows progressively stronger for 10 seconds. Also has a 35% chance to apply Spinning Dragon, reducing their next attack to 0 damage. Always hits but can’t crit.

A skill that deals damage to a target. The type of damage it deals is always a "hit".

Information
  • Damage Base 15
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 13 seconds
  • Hit Targets 1x
  • Health Increase 1%
  • Mana Increase 1%
Auras
An aura that poisons enemies.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Enemy Damage Over Time Boost x1.25
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second
  • Chance 35%
  • Effects:
    • Enemy Damage Boost -100

Gouge your target with your weapon, dealing strong damage. You also absorb their life force, restoring your health based on damage dealt. Also applies 1 stack of Flash.

Never miss.

Information
  • Damage Base 19
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
  • Health Increase 5%
  • Mana Increase 1%
Auras
  • Affects Self
  • Maximum Stack 20x
  • Duration 14 seconds
  • Effects:
    • Self Evasion -7
    • Self Damage Resistance -4
    • Self Damage Boost +4
    • Self Hit +4
    • Self Critical +4
    • Self Magic Boost +4

Increases dodge chance by 80%

Auras
    Effects:
    • Self Evasion +80

Increases outgoing damage by 35%

Auras
    Effects:
    • Self Damage Boost +35

Use your control of the shadows to tear through reality itself, dealing strong damage. If Yami is applied on your opponent, deals massive damage depending on how much time is left on before it fades (less time means more damage). Consumes all stacks of Flash.

Information
  • Damage Base 16
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 5 seconds
  • Hit Targets 1x
  • Mana Increase 3%
Auras
    Removes the aura Flash from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Affects Self
  • Maximum Stack 20x
  • Duration 14 seconds
  • Effects:
    • Self Evasion -7
    • Self Damage Resistance -4
    • Self Damage Boost +4
    • Self Hit +4
    • Self Critical +4
    • Self Magic Boost +4

Increases Haste and Crit chance by 15%

Auras
    Effects:
    • Self Haste +15
    • Self Critical +15

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