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Primordial Demon

Prismatic
Primordial Demon male
Primordial Demon female

Ah, excellent. You've submitted to the Satan. The power you have knows no limit now; don't show any mercy.

Information
  • Icon PhysicalRankS
  • Type Class
  • Rarity Prismatic
  • Enhancement Basic level 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity 66x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank S

Category

Power Melee

Description

- Status And Mana Regeneration tips. - Recommended enhancement: Fighter. - Damage MAX: 5550000 - Critical MAX: 7000000 - Strike an enemy in combat (more effective on crits) - On rank 10: N/A

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

- Recommended enhancement: Fighter

Double click a monster to start Auto Attacking it. This is a basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.

Information
  • Damage Base 6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 2x
  • Mana Increase 1%
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Physical Boost +10
    • Self Critical +30
    • Self Hit +20
    • Self Haste +10
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Self Physical Boost +10
    • Self Damage Over Time Boost x2
    • Self Damage Over Time Boost +75
  • Affects Self
  • Maximum Stack 10x
  • Duration 19 seconds
  • Effects:
    • Self Haste +7
    • Self Hit +8
    • Self Critical +5
    The Self must have the aura Doom's day Power
  • Affects Self
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Self Physical Boost +20
    • Self Damage Over Time Boost +10

Blows up an attack that makes the opponents Blood Lush.

Information
  • Damage Base 12
  • Mana Cost 25
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 2x
  • Health Increase 1%
  • Mana Increase 20%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Self Physical Boost +10
    • Self Damage Over Time Boost x2
    • Self Damage Over Time Boost +75

Reduces the Damage of the Enemies and Heals and boosts your self using the Damage of the Souls Released.

Information
  • Damage Base 10
  • Mana Cost 80
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 1x
  • Health Increase 10%
  • Mana Increase 50%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds
  • Effects:
    • Enemy Damage Boost -50
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
    The Self must have the aura Blood Burst Power
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour
  • Effects:
    • Self Damage Over Time Boost +50

Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and light damage to surrounding targets. 10% chance to disable the Magic dmg of the opponent for 5 Seconds.

Information
  • Damage Base 12
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 2x
  • Health Increase 1%
  • Mana Increase 15%
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Physical Boost +15
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Chance 10%
  • Effects:
    • Self Magic Boost -200
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Self Physical Boost +10
    • Self Damage Over Time Boost x2
    • Self Damage Over Time Boost +75
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Bleed More with 1x stacks
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Self Physical Boost +10
    • Self Damage Over Time Boost x2
    • Self Damage Over Time Boost +75
    The Self must have the aura Primordial Power with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Damage Over Time Boost +30
    The Self must have the aura Doom's day Power
  • Affects Self
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Self Physical Boost +20
    • Self Damage Over Time Boost +10
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
    The Self must have the aura Blood Burst Power
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour
  • Effects:
    • Self Damage Over Time Boost +50

At Rank 1: Damage is increased by 20% Based on how many stacks of "bleed" the Enemy Has. stacks up to 20.

Auras
    Effects:
    • Self Physical Boost +10

At rank 1: Gather Evil Auras Each Use of "Blood Suck" Increases Haste, hit and crit. by 5%. Stacks up to 10.

Auras
    Effects:
    • Self Physical Boost +15

Summons a Big Bloody Ball and holds the opponent for 4 Seconds. While struck enemy takes 300% more dmg.

Information
  • Damage Base 20
  • Mana Cost 50
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 9 seconds
  • Hit Targets 2x
  • Health Increase 1%
  • Mana Increase 50%
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds
  • Effects:
    • Enemy Damage Resistance -200
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 14 seconds
  • Effects:
    • Self Physical Boost +10
    • Self Damage Over Time Boost x2
    • Self Damage Over Time Boost +75
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
    The Self must have the aura Blood Burst Power
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour
  • Effects:
    • Self Damage Over Time Boost +50

Increase Dodge by 20%

Auras
    Effects:
    • Self Evasion +20

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