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Blood Mage

Unique
Blood Mage male
Blood Mage female

Blood Mages Vampires are always thirsty for blood of their foes

Information
  • Icon MagicRankA
  • Type Class
  • Rarity Unique
  • Enhancement Basic level 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 12,000 SG
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes

Rank A

Category

Offensive Caster

Description

- Status And Mana Regeneration tips. - Recommended enhancement: Wizard. - Damage MAX: 500000 - Critical MAX: 950000 - Strike an enemy in combat (more effective on crits)

Mana regeneration methods

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Stats description

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Your thirst for blood forces you to constantly seek it. Deals 90% damage but heals you with each strike.

Information
  • Damage Base 6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 2x
  • Mana Increase 5%
Auras
An aura that regenerates randomly over time between 500 and 1000.
  • Affects Self
  • Maximum Stack 5x
  • Duration 2 seconds
  • Effects:
    • Self Magic Boost +5

Deals Moderate Damage up to 3 enemies. Regains some of your health a couple of moments after casting. (Costs 10% of Max Health)

Information
  • Damage Base 7
  • Mana Cost 65
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 3x
  • Mana Increase 3%
Auras
    The Self must have the aura Sanguine Sword Aura
  • Affects Self
  • Maximum Stack 100x
  • Duration 1 minute
  • Effects:
    • Self Damage Boost +200

Blasts up to 3 targets with Weapon Damage. Applies Hypothermia to your opponent and Hyperthermia to you, lowering their haste by 20% and increasing yours by 20% for 6 seconds.

Information
  • Damage Base 15
  • Mana Cost 50
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 3x
  • Health Increase 5%
  • Mana Increase 6%
Auras
    The Self must have the aura Sanguine Sword Aura
  • Affects Self
  • Maximum Stack 100x
  • Duration 1 minute
  • Effects:
    • Self Damage Boost +200
  • Affects Self
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Self Haste +20
    • Self Magic Boost +20
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Haste -20

Applies Wrath of the Blood Mage on you, Healing you. Can't Miss but can't Crit.

A skill that deals damage to a target. The type of damage it deals is always a "hit".

Information
  • Damage Base 11
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 10 seconds
  • Hit Targets 3x
  • Health Increase 6%
  • Mana Increase 10%
Auras
    The Self must have the aura Vamp Lord
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 minute
  • Effects:
    • Self Haste +10
    • Self Physical Boost +20
    The Self must have the aura Sanguine Sword Aura
  • Affects Self
  • Maximum Stack 100x
  • Duration 1 minute
  • Effects:
    • Self Damage Boost +200
An aura that heals over time.
  • Affects Self
  • Maximum Stack 1x
  • Duration 5 seconds

Increases Magical Damage Output by 10%

Auras
    Effects:
    • Self Magic Boost +10

Once in a great while, you tap the full potential of your powerful blood and greatly increase your damage output and haste.

Auras
    Effects:
    • Self Magic Boost +30
    • Self Haste +20

Lowers your blood count to empower yourself, granting you new awaken abilities. Applies Arcane Pact, increasing your Spell Damage by 400%, and Mirroring Pact, increasing your Damage Resistance by 40%. All pacts last for 20 seconds. (Costs 10% of Max Health) Arcane Pact stacks to 2.

Information
  • Damage Base 15
  • Mana Cost 80
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 9 seconds
  • Hit Targets 3x
  • Mana Increase 5%
Auras
    The Self must have the aura Sanguine Sword Aura
  • Affects Self
  • Maximum Stack 100x
  • Duration 1 minute
  • Effects:
    • Self Damage Boost +200
  • Affects Self
  • Maximum Stack 2x
  • Duration 19 seconds
  • Effects:
    • Self Damage Resistance +40
  • Affects Self
  • Maximum Stack 1x
  • Duration 19 seconds
  • Effects:
    • Self Magic Boost +400
    • Self Heal Over Time Boost +200

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SG Class Shop

Required

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Necessary for

Action Quest
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iidesign
Lowbie Classes Chronicle 1x

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