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Megumin

Promotional
Megumin male
Megumin female

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Information
  • Icon MagicRankSless
  • Type Class
  • Rarity Promotional
  • Enhancement Basic level 1
  • Most used Enhancement Magician +210 1x
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity 40x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes

Rank S-

Category

Power Caster

Description

- The explosive caster, specializing in the destructive power of magic. As a master of explosive spells, Megumin harnesses her immense magical energy to unleash devastating explosions upon her enemies. - Status And Mana Regeneration tips. - Recommended Enhancement: Wizard. - Strike an enemy in combat (more effective on crits) - On rank 10: Detonator Wave, Multipy Base Magic Dmg by x50%

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

- Recommended enhancement: Wizard

Megu Auto

Information
  • Damage Base 9
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 25%
Auras
    The Self must have the aura Ultimate Rebranding Passive
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour
  • Effects:
    • Self Critical Multiplier +300
    • Self Critical +50

Summons a Explosive fireball that Increases Haste, crit, hit and magic dmg by 40% for 5 seconds.

Information
  • Damage Base -8
  • Mana Cost 0
  • Distance Far
  • Affects Self
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 2x
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Self Haste +40
    • Self Critical +40
    • Self Hit +40
    • Self Magic Boost +40

Throw Chomusuke dealing damage. also Applies Decay cannot heal on the target for 7 seconds.

Information
  • Damage Base 8.03
  • Mana Cost 25
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 6 seconds

Applies damage overtime, Decreases enemy magic Res by 50%

Information
  • Damage Base 10
  • Mana Cost 40
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 6 seconds
  • Effects:
    • Enemy Magic Resistance -50

Damage done increased and damage taken reduced, both by 25%.

Auras
    Effects:
    • Self Damage Resistance +25
    • Self Damage Boost +25

Haste and Dodge increased both by 25%.

Auras
    Effects:
    • Self Haste +25
    • Self Evasion +25

Insane amount of dmg, 25% to do perfect explosion

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 35
  • Mana Cost 150
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 20x
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Self Critical +50
    • Self Magic Boost +50

Multiply Base Magic Damage by x50%, Mana cost increased by 10%.

Auras
    Effects:
    • Self Magic Boost x1.5
    • Self Mana Consumption +10

Get It From

Required

Necessary for

Action Quest
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First Tier Paid classes Chronicle 1x

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