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Desirable Class

Unique
Desirable Class male
Desirable Class female

- Required Level 350 to buy. - Changes Overtime. - Currently class = Artificial P2W class

Information
  • Icon iibook
  • Type Class
  • Rarity Unique
  • Enhancement Basic level 1
  • Requirement
  • Level 350
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable No

Rank XXX

Category

Full Hybrid

Description

-

Mana regeneration methods

-

Stats description

-

-

Information
  • Damage Base 40
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 3x

-

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 60
  • Mana Cost 15
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 5x
  • Health Increase 3%
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 7 seconds
  • Effects:
    • Enemy Damage Over Time Boost +40
    • Self Magic Boost +70
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Self Damage Resistance -30
An aura that heals over time.
    The Enemy must have the aura Ultimate Judgement Sage mode
  • Affects Self
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Self Heal Over Time Boost +140
    • Self Damage Resistance +50

-

Information
  • Damage Base 70
  • Mana Cost 15
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 5x
  • Health Increase 4%
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 7 seconds
  • Effects:
    • Enemy Damage Over Time Boost +40
    • Self Magic Boost +70
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Magic Boost +50
    • Self Damage Resistance -20
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Self Damage Resistance -30

-

Information
  • Damage Base 80
  • Mana Cost 30
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 9 seconds
  • Hit Targets 2x
  • Health Increase 5%
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 1 second
  • Effects:
    • Self Magic Resistance -50
    • Self Magic Boost +100
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 4 seconds
  • Chance 50%
  • Effects:
    • Enemy Hit -30
    • Enemy Evasion -30
    • Enemy Resist Multiplier -40
An aura that heals over time.
  • Affects Self
  • Maximum Stack 100x
  • Duration 4 seconds
  • Chance 50%
  • Effects:
    • Allies Mana Boost +10
    • Allies Heal Over Time Boost +15
    • Allies Critical Multiplier +35
An aura that heals over time.
  • Affects Allies
  • Maximum Stack 100x
  • Duration 4 seconds
  • Chance 50%
  • Effects:
    • Allies Mana Boost +10
    • Allies Heal Over Time Boost +15
    • Allies Critical Multiplier +35

-

Auras
    Effects:
    • Self Haste +30

-

Auras
    Effects:
    • Self Critical +50
    • Self Critical Multiplier +150

-

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 100
  • Mana Cost 30
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 9 seconds
  • Hit Targets 2x
  • Health Increase 4%
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Enemy Evasion -50
    • Enemy Critical -30
Reflects incoming damage back to the attacker. When the avatar with this aura takes damage, the damage is redirected to the attacker instead of the avatar. Damage reflection does not trigger recursively to prevent infinite loops between two reflecting targets.
  • Affects Self
  • Maximum Stack 100x
  • Duration 24 seconds
  • Effects:
    • Self Critical +40
    • Self Hit +30
    • Self Haste +30
    • Self Evasion +30

-

Auras
    Effects:
    • Self Critical +95
    • Self Hit +95
    • Self Damage Boost +200
    • Self Evasion +165
    • Self Magic Boost +200

Get It From

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Fae Class Testing

Required

Necessary for

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