- Required Level 350 to buy.
- Changes Overtime.
- Currently class = Artificial P2W class
Information
Icon
Type Class
Rarity Unique
Enhancement Basic level 1
Requirement
Level 350
Stack 1x
Quantity 1x
Shop Cost 0 SG
Game Quantity +100x
Temporary No
VIP Only No
Marketable No
Sellable No
Rank XXX
Category
Full Hybrid
Description
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Mana regeneration methods
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Stats description
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-
Information
Damage Base 40
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 3x
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Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.
Information
Damage Base 60
Mana Cost 15
Distance Far
Affects Enemy
Type Magical
Cooldown 3 seconds
Hit Targets 5x
Health Increase 3%
Auras
Affects Self
Maximum Stack 100x
Duration 7 seconds
Effects:
EnemyDamage Over Time Boost +40
SelfMagic Boost +70
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 100x
Duration 5 seconds
Effects:
SelfDamage Resistance -30
An aura that heals over time.
The Enemy must have the aura Ultimate Judgement Sage mode
Affects Self
Maximum Stack 100x
Duration 4 seconds
Effects:
SelfHeal Over Time Boost +140
SelfDamage Resistance +50
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Information
Damage Base 70
Mana Cost 15
Distance Far
Affects Enemy
Type Magical
Cooldown 3 seconds
Hit Targets 5x
Health Increase 4%
Auras
Affects Self
Maximum Stack 100x
Duration 7 seconds
Effects:
EnemyDamage Over Time Boost +40
SelfMagic Boost +70
Affects Self
Maximum Stack 1x
Duration 4 seconds
Effects:
SelfMagic Boost +50
SelfDamage Resistance -20
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 100x
Duration 5 seconds
Effects:
SelfDamage Resistance -30
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Information
Damage Base 80
Mana Cost 30
Distance Far
Affects Enemy
Type Magical
Cooldown 9 seconds
Hit Targets 2x
Health Increase 5%
Auras
Affects Enemy
Maximum Stack 100x
Duration 1 second
Effects:
SelfMagic Resistance -50
SelfMagic Boost +100
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 100x
Duration 4 seconds
Chance 50%
Effects:
EnemyHit -30
EnemyEvasion -30
EnemyResist Multiplier -40
An aura that heals over time.
Affects Self
Maximum Stack 100x
Duration 4 seconds
Chance 50%
Effects:
AlliesMana Boost +10
AlliesHeal Over Time Boost +15
AlliesCritical Multiplier +35
An aura that heals over time.
Affects Allies
Maximum Stack 100x
Duration 4 seconds
Chance 50%
Effects:
AlliesMana Boost +10
AlliesHeal Over Time Boost +15
AlliesCritical Multiplier +35
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Auras
Effects:
SelfHaste +30
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Auras
Effects:
SelfCritical +50
SelfCritical Multiplier +150
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Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.
Information
Damage Base 100
Mana Cost 30
Distance Far
Affects Enemy
Type Magical
Cooldown 9 seconds
Hit Targets 2x
Health Increase 4%
Auras
Affects Enemy
Maximum Stack 100x
Duration 5 seconds
Effects:
EnemyEvasion -50
EnemyCritical -30
Reflects incoming damage back to the attacker. When the avatar with this aura takes damage, the damage is redirected to the attacker instead of the avatar. Damage reflection does not trigger recursively to prevent infinite loops between two reflecting targets.