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Artificial Personal Scythe

Ascendant
Artificial Personal Scythe

by MVZ

Information
  • Icon iwpolearm
  • Type (Weapon) Polearm
  • Rarity Ascendant
  • Enhancement Transcended
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity 1x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable No

Boost

  • Class points +50%
  • Coins +50%
  • Damage increase +50%
  • Damage reduction +50%
  • Experience +50%
  • Reputation +50%

Passive

Boost Artificial's class by 200% and increases haste by 1.5x

Information
  • Damage Base 0
  • Mana Cost 25
  • Distance Near
  • Affects Self
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
Auras
    The Self must have the aura Artificial Passive 1 with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 minute
  • Effects:
    • Self Damage Boost +150
    • Self Critical Multiplier +150
    • Self Damage Over Time Boost x2

Special Skill

Cast another Heavy DoT on the enemy and also stun them for 10 seconds.

Information
  • Damage Base 100
  • Mana Cost 250
  • Distance Far
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 8 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds

Get It From

Required

Necessary for

Inventory