Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom.
Defensive Caster
Cleric are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.
- Strike an enemy in combat (more effective on crits)
Recommended enhancement: Healer.
Auto Attack deals moderate damage to a target, also regenerating a small amount of mana per hit. It’s vital for continuous damage output and mana upkeep in extended battles.
Deals damage based on your current health
Heals yourself or a friendly target for a large amount and up to 6 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing them over time for 16 seconds.
Applies Energy Flow to your target, granting you mana each time they take damage for 12 seconds. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.
Hit Chance and Heal Power increased by 10%.
Damage Resistance increased by 10%.
Applies Energy Flow to your target, granting you mana each time they take damage for 12 seconds. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.
| Action | Item |
|---|---|
| View | Cleric Enhancement Shop |
| No Location/Rare/Not Found |