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CardMaster

Promotional Item
CardMaster male
CardMaster female

You received the CardMaster Class from your purchase of Cardclasher. Anything Goes Battleon Battlecards Card Game. But you probably knew that.

Information
  • Icon MagicRankS
  • Type Class
  • Rarity Promotional Item
  • Enhancement Basic level 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 SG
  • Game Quantity 1x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes
Category

Offensive Caster

Description

Use Cards Power, CardClashers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total. - Status And Mana Regeneration tips. - Damage MAX: 10M - Critical MAX: 15M - Strike an enemy in combat (more effective on crits) - On rank 10: N/A.

Mana regeneration methods

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Stats description

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Double click a monster to start Auto Attacking it. This is a basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.

Increases the critical hit damage of your attack. If you have the "Prepared Strike" aura active and have less than 2 charges, your attack will deal extra damage as a critical hit."

Information
  • Damage Base 5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 1%
Auras
    The Self must have the aura with 1x stacks
    Removes the aura Raise the Stakes from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second

Deals a new card to you and your opponent. Cards make you stronger and your target weaker. Cards have additional effects when Tap is cast.

Never miss.

Information
  • Damage Base 5
  • Mana Cost 10
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 5x
  • Mana Increase 3%
Auras
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Self should not have the aura Vigor
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
  • Effects:
    • Self Damage Boost +10
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Self should not have the aura Fortitude
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
  • Effects:
    • Self Damage Resistance +50
    • Self Evasion +50
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Enemy should not have the aura Breech
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Enemy should not have the aura Weakness
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 100%
  • Effects:
    • Enemy Damage Resistance +30
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Enemy should not have the aura Imposition
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
    The Self should not have the aura Vitality
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
    The Allies should not have the aura Bard
  • Affects Allies
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
    The Self should not have the aura Purity
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 100%
    The Enemy should not have the aura Doom
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 14 seconds
  • Chance 100%
    The Self should not have the aura Necro
  • Affects Self
  • Maximum Stack 1x
  • Duration 24 seconds
  • Chance 100%
    The Self should not have the aura Paladin
  • Affects Self
  • Maximum Stack 1x
  • Duration 24 seconds
  • Chance 100%
    The Enemy should not have the aura Paladinslayer
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 14 seconds
  • Chance 100%

Tap the cards on you and your target, removing the cards and applying powerful effects. Power is increased by the Raise the Stakes stack which are consumed.

Never miss.

Information
  • Damage Base 15
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 5x
  • Mana Increase 5%
Auras
An aura that regenerates randomly over time between 500 and 1000.
    The Self must have the aura Vitality
    Removes the aura Vitality from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Self Health Boost +50000
    The Self must have the aura Vigor
    Removes the aura Vigor from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Self Magic Boost +50
    • Self Critical +20
    • Self Haste +50
    • Self Heal Over Time Boost x1.7
An aura that paralyzes.
    The Allies must have the aura Bard
    Removes the aura Bard from Allies on use
  • Affects Allies
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Allies Critical Multiplier x2
An aura that regenerates randomly over time between 500 and 1000.
    The Self must have the aura Purity
    Removes the aura Purity from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Self Hit +50
    The Enemy must have the aura Doom
    Removes the aura Doom from Enemy on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 14 seconds
  • Effects:
    • Enemy Damage Resistance -50
    The Self must have the aura Necro
    Removes the aura Necro from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 24 seconds
  • Effects:
    • Self Critical Multiplier +50
    • Self Critical +20
    The Self must have the aura Paladin
    Removes the aura Paladin from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 24 seconds
  • Effects:
    • Self Damage Resistance +50
    The Enemy must have the aura Paladinslayer
    Removes the aura Paladinslayer from Enemy on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 19 seconds
  • Effects:
    • Enemy Haste -50
    • Enemy Critical -20
    The Enemy must have the aura Weakness
    Removes the aura Weakness from Enemy on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Enemy Evasion -50
    • Enemy Damage Resistance -25
    The Enemy must have the aura Breech
    Removes the aura Breech from Enemy on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Enemy Damage Boost -10
    • Enemy Haste -60
    • Enemy Critical -50
    The Self must have the aura Fortitude
    Removes the aura Fortitude from Self on use
  • Affects Self
  • Maximum Stack 1x
  • Duration 13 seconds
  • Effects:
    • Self Damage Resistance +45
    • Self Hit +100
An aura that prevents healing.
    The Enemy must have the aura Imposition
    Removes the aura Imposition from Enemy on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 13 seconds

Each of the cast of this spells makes the effect of tap and clash more powerful, Also no longer hurts you and leaves you less vulnerable. stack Up to 20 times. Also if you have House of Cards Equipped, Increases Crit Damage by 50%.

Information
  • Damage Base 2
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 1x
  • Health Increase 4%
  • Mana Increase 1%
Auras
  • Affects Self
  • Maximum Stack 20x
  • Duration 9 seconds
  • Effects:
    • Self Magic Boost +70
    • Self Physical Resistance +3
    The Self must have the aura Cloned Card
  • Affects Self
  • Maximum Stack 20x
  • Duration 9 seconds
  • Effects:
    • Self Magic Boost +70
    • Self Physical Resistance +3
    The Self must have the aura
    Removes the aura Raise the Stakes from Self on use
  • Affects Self
  • Maximum Stack 20x
  • Minimum duration 1 second
  • Maximum duration 9 seconds
  • Effects:
    • Self Magic Boost +70
    • Self Physical Resistance +3
    The Self must have the aura House of Cards
  • Affects Self
  • Maximum Stack 100x
  • Duration 19 seconds
  • Effects:
    • Self Critical Multiplier +50

Luck increased by 15%

Auras
    Effects:
    • Self Luck +15

Crit, Dodge and Hit chances are increased.

Auras
    Effects:
    • Self Critical +10
    • Self Evasion +7
    • Self Hit +3

Deals damage to your target based on raise the stakes stack, but does not consume them.

Never miss.

Information
  • Damage Base 30
  • Mana Cost 130
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 2x
  • Health Increase 1%
  • Mana Increase 1%

Multiplies Total Magic Damage by x1.50%

Auras
    Effects:
    • Self Magic Boost x2.5

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